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Config Meilleur jouabilité
[size=150]Voici la config meilleur jouabilité de CR4CK afin de gagner en FPS [/size]
-Faite un copier coller des commandes ci-dessous dans le Bloc Note enregistre la avec un nom bien spécifique genre "crackconfig" puis vous déplacer le fichier ici:
Pour ceux qui ont steam (version originale) :
C:\Program Files\Valve\Steam\SteamApps\vous@mail.com\counter-strike source\cstrike\cfg
-Puis lancer le jeu et tapez dans la console "exec crackconfig"ou "exec le nom de votre fichier"
suivant votre config actuelle lors de l'exécution le jeu va se bloquer ceci est normale.
A ce stade vous avez exécuter la config et vous verrez vos graphisme au plus bas mais question fluidité c'est autre chose.
Si vous souhaiter revenir a votre ancien config retrouver vos option c'est simple dans la console vous tapez "exec autoexec"
Si vous souhaiter utiliser tout le temps cette config il vous faut: copiez les commandes et les coller dans votre fichier autoexec qui se trouve ici:
[color=#00BF00]Pour ceux qui ont steam (version originale) :
C:\Program Files\Valve\Steam\SteamApps\vous@mail.com\counter-strike source\cstrike\cfg
Enregistrer et relancer votre jeu ...
le cl_crosshairscale est a "2000" vous pouvez entrer votre valeur
[size=150]
[color=#FF0040]les commandes:[/size]
echo "Personal Rate & Net Settings Loading...."
rate "30000"
cl_cmdrate "101"
cl_updaterate "101"
cl_interpolate "1"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_resend "6"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_wpn_sway_interp "0"
echo "Personal Rate & Net Settings Loaded...."
echo "Graphics Settings Loading...."
jpeg_quality "100"
mat_monitorgamma "1.6"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_force_bloom "0"
mat_leafvis "0"
mat_norendering "0"
mat_parallaxmap "0"
mat_debugdepthvalmax "256"
cl_allowdownload "0"
mat_bloomamount_rate "0.05f"
hud_fastswitch "1"
mat_bumpbasis "0"
cl_allowupload "0"
cl_crosshairscale "2000"
cl_crosshaircolor "4"
cl_crosshairusealpha "1"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
net_maxfragments "1280"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
r_TransitionSensitivity "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_showlightmappage "-1"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
mat_surfacemat "0"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0.0002"
mat_shadowstate "0"
r_worldlights "1"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "100"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
cl_logofile "0"
demo_recordcommands "1"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "1"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "1"
net_showevents "0"
showhitlocation "1"
r_ambientfraction "0.1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_drawdetailprops "0"
r_ropetranslucent "0"
r_dynamic "0"
r_propsmaxdist "0"
r_avglight "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
dsp_water "14"
blink_duration "0"
closecaption "0"
net_graph "3"
net_graphheight "-15"
echo "Graphics Settings Loaded...."
echo "Sound Settings Loading...."
snd_surround_speakers "0"
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "0.4"
sv_voiceenable "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
echo "FPS Boost Loading...."
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "124"
con_enable "1"
weapon_showproficiency "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
cl_ragdoll_physics_enable "0"
r_modellodscale "1"
cl_ragdoll_collide "1"
cl_phys_props_max "0"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "3"
r_drawmodeldecals "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
-Faite un copier coller des commandes ci-dessous dans le Bloc Note enregistre la avec un nom bien spécifique genre "crackconfig" puis vous déplacer le fichier ici:
Pour ceux qui ont steam (version originale) :
C:\Program Files\Valve\Steam\SteamApps\vous@mail.com\counter-strike source\cstrike\cfg
-Puis lancer le jeu et tapez dans la console "exec crackconfig"ou "exec le nom de votre fichier"
suivant votre config actuelle lors de l'exécution le jeu va se bloquer ceci est normale.
A ce stade vous avez exécuter la config et vous verrez vos graphisme au plus bas mais question fluidité c'est autre chose.
Si vous souhaiter revenir a votre ancien config retrouver vos option c'est simple dans la console vous tapez "exec autoexec"
Si vous souhaiter utiliser tout le temps cette config il vous faut: copiez les commandes et les coller dans votre fichier autoexec qui se trouve ici:
[color=#00BF00]Pour ceux qui ont steam (version originale) :
C:\Program Files\Valve\Steam\SteamApps\vous@mail.com\counter-strike source\cstrike\cfg
Enregistrer et relancer votre jeu ...
le cl_crosshairscale est a "2000" vous pouvez entrer votre valeur
[size=150]
[color=#FF0040]les commandes:[/size]
echo "Personal Rate & Net Settings Loading...."
rate "30000"
cl_cmdrate "101"
cl_updaterate "101"
cl_interpolate "1"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_resend "6"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_wpn_sway_interp "0"
echo "Personal Rate & Net Settings Loaded...."
echo "Graphics Settings Loading...."
jpeg_quality "100"
mat_monitorgamma "1.6"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_force_bloom "0"
mat_leafvis "0"
mat_norendering "0"
mat_parallaxmap "0"
mat_debugdepthvalmax "256"
cl_allowdownload "0"
mat_bloomamount_rate "0.05f"
hud_fastswitch "1"
mat_bumpbasis "0"
cl_allowupload "0"
cl_crosshairscale "2000"
cl_crosshaircolor "4"
cl_crosshairusealpha "1"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
net_maxfragments "1280"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
r_TransitionSensitivity "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_showlightmappage "-1"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
mat_surfacemat "0"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0.0002"
mat_shadowstate "0"
r_worldlights "1"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "100"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
cl_logofile "0"
demo_recordcommands "1"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "1"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "1"
net_showevents "0"
showhitlocation "1"
r_ambientfraction "0.1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_drawdetailprops "0"
r_ropetranslucent "0"
r_dynamic "0"
r_propsmaxdist "0"
r_avglight "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
dsp_water "14"
blink_duration "0"
closecaption "0"
net_graph "3"
net_graphheight "-15"
echo "Graphics Settings Loaded...."
echo "Sound Settings Loading...."
snd_surround_speakers "0"
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "0.4"
sv_voiceenable "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
echo "FPS Boost Loading...."
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "124"
con_enable "1"
weapon_showproficiency "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
cl_ragdoll_physics_enable "0"
r_modellodscale "1"
cl_ragdoll_collide "1"
cl_phys_props_max "0"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "3"
r_drawmodeldecals "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
kilomna- Moderateur
- Messages : 191
Date d'inscription : 07/10/2009
Age : 36
Localisation : 44
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